Nerf War

Nerf War

Conduct a Nerf War with Nerf Guns

A Nerf War is a competitive activity involving . The term covers a wide range of games and gatherings, from informal shootouts in offices and basements to well-organized outdoor battles with Nerf Guns.

Since Nerf Guns are relatively safe and cheap, a Nerf war can include participants and battlefields otherwise unsuitable for airsoft and paintball. Note that in the context of wars, the term 'Nerf' is a blanket term for foam-firing toy weapons.

Nerf War Details

Nerf War Area

Since Nerf Guns are extremely destructive, Nerf war locations are highly varied. Any area with a good balance of open space and cover can be a candidate. Basements, offices, and backyards are common locations for informal games.

For a larger Nerf War with more participants, bigger venues like gymnasiums, public parks, and schools make good battlefields. When planning a Nerf war in a public area, the organizer typically reserves the space and watches out for non-participants to reduce any liability. The ability to play in free locations is an important element of a Nerf war's accessibility.

Nerf War Organization

Informal Nerf War is usually a ad-hoc game played in an office or backyard. This is usually all-out free-for-all that break out spontaneously and last until the supply of Nerf Gun darts has run out. Informal wars in a workplace are a cheap and exciting relief from daily tedium, and an interesting method to build cameraderie.

An organized Nerf War is usually more intense, larger in scale, and well-publicized. Typically planned in advance by a group of friends, a Nerf club, or the Nerf Internet Community, these battles are held in large public areas, attract Nerf hobbyists, and usually have standardised rules. Because the games are more competitive and the battlefield larger, Nerf Guns are usually modified for increased range.


Nerf War Types

Nerf War Assassin

Teams. Two and one 3 person game

Objective. is for the Assassin to eliminate the opposite team. Not be the assassin

Overview. The assassin hides and waits for the 2 other people from the other team. The assassin gets 2 hits/a set amount and the other team gets 1 hit per person. If a teammate from the non-assassin team gets hit they are out until the next round. If the assassin gets both of the people the first one hit is the new assassin. A new round starts.

Nerf War Deathmatch

Teams: Two or More

Objective: Eliminate all opponents.

Overview: A deathmatch is the most simple Nerf War and has the most flexible rules. The rules of most deathmatch games are adapted from video games like Quake and Unreal Tournament. The most common game type in NIC Nerf wars is 3-15 deathmatch, which features lives and respawning and creates brief games.

Nerf War Gunslinger Heaven

Teams: Two or more

Objective: Eliminate all opponents.

Overview: Gunslinger Heaven is a distant relative of Deathmatch that encourages strategy and daring moves. The game is played with two-man teams, and each player is limited to a single spring pistol. When a player is hit, they remove themselves from the game for 15 seconds and don a flag. When a player wearing a flag is hit, they're permanently eliminated from the game. If a player wearing a flag eliminates another player wearing a flag, the shooter may remove his flag and regain the extra 'life'.

Nerf War Assault

Teams: Two or more

Objective: Prevent opponents from touching a territory or object.

Overview: Play centers around an objective, usually a building or object. The defending team is usually given a terrain advantage and time to entrench, and the attackers have more players or lives. The attacking players have a set amount of time to claim the objective or eliminate the defending team's players.

Nerf War Capture The Flag

Teams: Two or more

Objective: Retrieve the opponent's flag.

Overview: This Nerf War is generally played with two teams. Capture the Flag games typically don't include permanent elimination, which moves the emphasis from the players to the flags. CTF is uncommon, as rounds tend to be longer than deathmatches. Multiple CTF variants are played.

Nerf War Humans vs. Zombies

Teams: Two

Objective: Be the last human alive.

Overview: Humans vs. Zombies is a cross between deathmatch and tag. A group of 'survivors' attempts to survive a "zombie outbreak" by avoiding a growing number of 'zombies'. A small number of players begin as zombies, and the rest are survivors. Survivors can use , but zombies can only tag players by hand. If a zombie touches a human, the human becomes 'infected' and joins the zombie team. Zombies are temporarily stunned when tagged, but aren't eliminated. The last human alive wins.

Nerf War VIP

Teams: Two

Objective: Defend or tag the VIP as he moves to a base.

Overview: The game involves one VIP who attempts to move from a start point to a distant base. Two teams fight over him: The bodyguards who defend the VIP and the assassins who attempt to take him out. The bodyguards are generally loaded with better firepower, but are almost always outnumbered by the assassins. The VIP himself is generally very lightly armed, or not armed at all. The VIP is always killed with a single shot, and the others usually follow 3-15 elimination rules.


Please Note (disclaimer)

The article on this page is part of an article published on Wikipedia. For the full content Click Here: Nerf Wars


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February 22, 2012
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